Category: The Esoterrorists

[Review] The Esoterror Factbook

Please note that this review was originally posted over on RPGGeek and is mirrored here for completist reasons only!

You know that feeling, the one that goes… “hang on now, they’ve definitely set this all up for a sequel, right?”. Well, that’s what I always felt when reading the original The Esoterrorists roleplaying game (the core rulebook now known as 1st Edition). Written by Robin D. Laws and published by Pelgrane Press in 2006, here you had gem of a great set of mechanics (the vast majority of what we know today as the GUMSHOE system), but no real substance behind it. I mean in The Esoterrorists 1st Edition you got the bare bones of anything you might realistically call a ‘game setting’, and worse, it really felt like a ‘quickie’ knock off of other more intriguing modern horror settings such as Delta Green, Hunter or even Conspiracy X. Sure, one could see that somewhere in the text there was a really neat unique game world just waiting to let loose … but where, oh where, was it!

Well, you’ll be pleased to know, 2009’s The Esoterror Factbook (also by Robin D Laws) is that missing ingredient; the background, context and detail that finally brings The Esoterrorists into its own… just a shame so few people know it even exists….

[Scenario] The Esoterrorists: A Night on the Town – Updated

With the creation of the GUMSHOE Community over on DrivethruRPG, I thought it was time that I updated and released my Esoterrorists 2nd Edition Demo scenario – A Night on the Town.

This is now available as a ‘Pay What You Want’ (nominally $2.00 US) over on DrivethruRPG – https://www.drivethrurpg.com/product/429239/A-Night-on-the-Town–A-The-Esterrorists-Second-Edition-Demonstration-Scenario–Version-11

There isn’t too much substantively changed in this new version, barring a few spelling mistakes and a new ‘standard’ layout (oh, and a new much better looking cover!) and the original release will remain available here as an archive.

A Night on the Town has been written as a demonstration scenario for The Esoterrorists RPG. It arose after the author realised that the GUMSHOE system brought a specific set of expectations to the gaming table. These skills, while easy to learn, can be difficult to explain without examples, and are best demonstrated in play.

A Night on the Town is a quick, single session scenario (coming in at 18 pages) and provides three complete Ordos Veritatis’ operatives ready to roll into the action!

[Review] The Book of Unremitting Horror: Gumshoe Edition

Please note that this review was originally posted over on RPGGeek almost a decade ago (OMG!) and is mirrored here for completist reasons only!

If there is one genre that draws me more than any other in gaming, then it is horror. From the investigative paradigm of Call of Cthulhu, through the brutality of Kult, and even into the wackiness of Deadlands, the horror genre has always been more than just monsters hiding in the darkness to me. This generic interest in horror was probably what first drew me to The Book of Unremitting Horror, but it is its note-worthy content (which is much more than your typical collection of ghouls and goblins) that inspired me to write this review.

[Review] Esoterrorist 1st Edition Rulebook

Beyond the edge of our senses lies nothing but madness and doom, a Possibility so terrifying that if unleashed would destroy not only our humanity but with it, all Reality. This is the Outer Dark, a source of ultimate power, and unforgiving terror, which at in the same instant calls to those who would but listen, and consumes those who cannot turn away. This is the world of the Esoterrorists.

The Esoterrorists (1st Edition) is a simple and compact roleplaying game that successfully ushered in the GUMSHOE system. Written by Robin D. Laws and published by Pelgrane Press in 2006, it is a perfect example of both the strengths and limitations of what was to become a paradigm challenging game. As such, in this review I’m going to briefly break down the good, the bad and the ugly of The Esoterrorists and the system that would lead the way to numerous other GUMSHOE games, as well as a much expanded second edition in 2013.

For those unfamiliar with the GUMSHOE system, it arose from the author’s issue with roleplaying games where luck impacted the progression of a scenario’s core story-line or investigation (such as occurs when players need to roll skill checks to find leads or clues). Robin, from what I’ve read, wanted to have a simple system that allowed for competent characters to always find these important clues, and move the focus on to how the players interpreted them, rather than if they find them at all. I’ve seen and listened to arguments on both side of the fence on this underlying issue (and whether such mechanics resolve such problems, or simply create others), but from my experience the GUMSHOE system does achieve everything it was set out to do. The other side of the mechanics, that of general skill checks or combat, is a very straight forward D6 mechanic, which is easy to teach and does its best to get out of the way of the roleplaying.

Note this reviews was originally written for and published at rpggeek.com, and appears here for completionism reasons. 

 

[The Esterrorists] A Night on the Town – A 2nd Edition Demonstration Scenario

With the release of the second edition of The Esoterrorists (published by Pelgrane Press in 2013), I thought it would be a great opportunity to introduce this game to a group of my fellow roleplayers. As I’m sure many of you reading this post have found, the GUMSHOE system brings a new paradigm to the game table, one that at first sight can be disconcerting to even the most experienced gamer. As such, I thought it would be a good idea to create a scenario that did for the Esoterrorists what Kevin Kulp’s Stowaway Quick Start did for Ashen Stars.

The result is A Night on the Town – a Demonstration Scenario for The Esoterrorists 2nd Edition – a  short scenario based around an ‘infiltrate and scram’ adventure, it comes with notes for inexperienced GUMSHOE Gamemasters, and a sampling of Ordo Veritatis operatives.

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