[Conspiracy X] Collection Schedule – An Introduction to ConspiracyX 2nd Edition

Introducing new games is always difficult for a Game Master, often a table already has its favourites, or prefers a specific type of setting or mechanics. Often, especially in this age where new games come out every other day, just getting the time to create simple characters, or complete a basic scenario can be a challenge. This is why Collection Schedule has been written, to be a sampler (or a taster if you’d prefer) to the Con X 2nd Edition Unisystem rule set, and allow potential players see just want sort of fun this great game brings to the table!

Collection Schedule

A short introductory adventure designed to be run as a filler or demonstration scenario to be run at gaming conventions or when Chroniclers are looking to try out Conspiracy X second edition.

With a plot focused on character interaction and thinking outside the square, it should be completed by even the most inexperienced gamers in less than an hour or so. To assist new players and Chroniclers, 3 pre-generated characters are included, ensuring everyone can get to the table as quickly as possible.

You can also download this and other Conspiracy X material I’ve created over at the ConX hub found here

[Conspiracy X] Welcome to a New Bodyguard of Lies

A few years back I rediscovered Eden Studios’ interesting game of aliens and the supernatural; Conspiracy X (now in a superb 2nd edition). As was my want at the time, I threw together a little website to collect together my thoughts on the game and to act as an outlet for a few creative Con X ideas that I had bobbing about. While this did result in a number of articles being thrown up, the approach as a whole never really went anywhere, competing as it does with my various other projects (such as this very site – unboundbook.org!). However, rather than just abandon everything I have created, and with a view towards consolidation, I have now transferred everything of real interest to pages within Unbound Publishing.

To ‘celebrate’ this event I’ve also released one of the many ConX scenario ideas I’ve tinkered with over the years – Blue on Blue – along with – from that old site – an interview I did with the 2nd Edition author Dave Chapman, and a rather harsh review of the aforementioned core Conspiracy X 2nd Edition Rulebook.

[Review] Conspiracy X Second Edition Core Rulebook

It seemed logical to start the review entries of this blog covering the book that brought about the rebirth of Conspiracy X in the middle of the 2000s – Conspiracy X 2nd edition. Written and compiled by the ever friendly David F. Chapman (Dave to his friends and fans – see our interview with him here), it not only converts the game into Eden’s Unisystem mechanics, but also blends together material from numerous first edition supplements into a definitive post 9/11 edition.

I should warn you, this review is probably different from others you might have read on this game, I say this, as it doesn’t go into the background and premise of Conspiracy X, and nor will it directly compare this edition to the first. Instead it simply focuses on the various elements that I, the reviewer, have found of most interest within its pages – from the good to the not so good.

In the future, we’ll return to this book to look deeper into its contents, as well as examine what elements it brings to the gaming table and how they might be used in play.

[The Esterrorists] A Night on the Town – A 2nd Edition Demonstration Scenario

With the release of the second edition of The Esoterrorists (published by Pelgrane Press in 2013), I thought it would be a great opportunity to introduce this game to a group of my fellow roleplayers. As I’m sure many of you reading this post have found, the GUMSHOE system brings a new paradigm to the game table, one that at first sight can be disconcerting to even the most experienced gamer. As such, I thought it would be a good idea to create a scenario that did for the Esoterrorists what Kevin Kulp’s Stowaway Quick Start did for Ashen Stars.

The result is A Night on the Town – a Demonstration Scenario for The Esoterrorists 2nd Edition – a  short scenario based around an ‘infiltrate and scram’ adventure, it comes with notes for inexperienced GUMSHOE Gamemasters, and a sampling of Ordo Veritatis operatives.

Projects Update – March 2016

Prompted by a post over at Yog-sothoth.com (after I mentioned that I’d updated the site with a new theme) I thought I’d create a brief overview of the status of all the projects I’ve previously mentioned here (or elsewhere). Please note that, as with everyone when they get older, I do not have the free time I once had for elective writing, with work, family and other commitments often getting in the way.

On top of which, Call of Cthulhu no longer quite has the appeal it once did. Don’t get me wrong, I still love the themes and stylings of lovecraftian horror, but 7th edition has left me feeling a bit empty in regards to the direction of the game. Please note that I respect everything Rick and his team are doing over at Chaosium, but this new vision of Call of Cthulhu ain’t my Call of Cthulhu.

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