The Esoterrorists is modern day conspiracy setting for Pelgrane Press’ GUMSHOE system. Updated with a 2nd edition in 2013, this game brings conspiracy horror into investigative focus, with an emphasis of not only tracking down the Esoterrorist threat (and their Outer Dark Entity monsters), but also protecting humanity from the reality of its own insignificance.

Collected here are a number of scenarios I’ve run over the years, as well as supplemental material that I’ve developed for my own interest.

Scenarios (Click to Expand)

A Night on the Town

A_Night_on_the_Town.fwWritten as an introduction adventure for new players to GUMSHOE and The Esoterrorists (2nd Edition), it includes a number of GM notes and a selection of Ordos Vertatis operatives.

Geist in the Shell

This scenario was written as the kicker for that first campaign, and offers an open and flexible base from which a number of The Esoterrorists scenarios can be run. Note: This was written for the 1st edition ruleset.

Supplemental Material (Click to Expand)

Esoterrorists 2nd Edition Character Sheets

Character_Sheet_thumb.fwAn updated character sheet for 2nd edition in both PDF and Word format.

The Ordo Veritatis Recruitment Handbook

The OV Recruitment GuideThe 1st edition of The Esoterrorists was the first of the GUMSHOE games created by Pelgrane Press and it lacked much depth in character creation. The arrival of Trail of Cthulhu saw more robust rules, and so I thought The Esoterrorists needed something similar. The result was the The Ordo Veritatis Recruitment Handbook, which was developed with considerable help from a number of keen members of the Pelgrane Forums. Note: This was written for the 1st edition ruleset.

The RAP Sheet

After discovering the GUMSHOE system, I endeavored to create a small fanzine for this great little system. Although short lived, I’ve included the two published issues in addition to the unpublished 3 issue. Note: All of this material was written for the 1st edition ruleset and is now likely superseded.