Category: In Development (Page 2 of 2)

Cthulhu Dark Ages: Guide to England

Cthulhu Dark Ages: Guide to England is a brief primer into the world of the Anglo-Saxon’s in 1000AD. This guide has been written to supplement this information already existing the Cthulhu Dark Ages rulebook, and introduces a number of suggested rule changes that help reflect the dangers and difficulties during this period of history.

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Into the Aether…

Another draft of something I’ve been working on, and in this case its not a Call of Cthulhu Supplement, rather it is a set of adventure seeds for Farnsley’s Phantasm Investigations, a setting for Anti-Paladin Games’ Mini Six rule set.

While The Aether – The Magazine of the Pandora Effect rides the fine line as to what is Lovecraftian and what isn’t (hence whether or not to include it on this site), I thought that the seeds I present as part of this could easily be adapted to be used in a more serious Cthulhu-focused adventure with little trouble.

As always I’m interested in any feedback on this project and will post updates when I can… 

 

Dire Consequences – Introduction

I thought, as I have the draft completed for it, that I would upload the Introduction Chapter for Dire Consequences for anyone interested to take a look at. While only a draft it does give a good overview of what the adventure will be like, who is involved and where it is set.

In summary it will be:

  • A three-plus session adventure for a selection of pre-generated characters.
  • Set in the Gaslight era, it focuses on plot but in a way that lets the players go wild with their characters (in other words it tells a set story, but opens up how the characters interact with it).
  • I’m aiming for September release, but this depends on getting art, maps and other extras done!

Dire Consequences – A Gaslight Scenario

With the Grand Reorganisation of the Unbound Publishing site and a renewed personal interest in the Call of Cthulhu game setting, I’ve restarted work on one of my older project – Dire Consequences.

I aim to have the completed supplement out around September this year (about a year after Monophobia), but will aim to release a number of teasers and drafts for both interest sake and to see what the playing public think of my approach.

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