With the release of the second edition of The Esoterrorists (published by Pelgrane Press in 2013), I thought it would be a great opportunity to introduce this game to a group of my fellow roleplayers. As I’m sure many of you reading this post have found, the GUMSHOE system brings a new paradigm to the game table, one that at first sight can be disconcerting to even the most experienced gamer. As such, I thought it would be a good idea to create a scenario that did for the Esoterrorists what Kevin Kulp’s Stowaway Quick Start did for Ashen Stars.
Category: One-off Adventures
On Sunday the 27th of October I am to run an all day session of Call of Cthulhu 6th edition with my friends. As a special surprise I’m planning on testing my mostly completed ‘mini-campaign’ Against the Flame. Set in northern England in the midst of the Great War, this investigative adventure draws the characters into a mystery with a simple letter…
Geist in the Shell is a The Esoterrorists scenario specifically designed to kickstart a new campaign. Short on answers but long on questions, it presents a foundation from which a Game Master and their players can create their own The Esoterrorists mystery.
With the Grand Reorganisation of the Unbound Publishing site and a renewed personal interest in the Call of Cthulhu game setting, I’ve restarted work on one of my older project – Dire Consequences.
I aim to have the completed supplement out around September this year (about a year after Monophobia), but will aim to release a number of teasers and drafts for both interest sake and to see what the playing public think of my approach.