I’ve come to the conclusion that the best way of keeping up to date with all things Call of Cthulhu is via Bret Kramer’s excellent Tomes in Progress blog. Not only does Bret have his finger on the pulse of Lovecraftian RPG material, but he also maintains links to everyone and everything you need to know about our little section of the hobby!
Geist in the Shell is a The Esoterrorists scenario specifically designed to kickstart a new campaign. Short on answers but long on questions, it presents a foundation from which a Game Master and their players can create their own The Esoterrorists mystery.
Cthulhu Dark Ages: Guide to England is a brief primer into the world of the Anglo-Saxon’s in 1000AD. This guide has been written to supplement this information already existing the Cthulhu Dark Ages rulebook, and introduces a number of suggested rule changes that help reflect the dangers and difficulties during this period of history.
Jim over at Skype of Cthulhu has posted two of the scenarios from Monophobia up as actual play recordings. Well worth the listen, with Jim’s excellent Keeping (trust me it ain’t easy running for one player!) and sterling jobs by the two players Dan (from the Miskatonic University podcast) and Toni, respectively! I recommend you pop over for a listen!
Another draft of something I’ve been working on, and in this case its not a Call of Cthulhu Supplement, rather it is a set of adventure seeds for Farnsley’s Phantasm Investigations, a setting for Anti-Paladin Games’ Mini Six rule set.
While The Aether – The Magazine of the Pandora Effect rides the fine line as to what is Lovecraftian and what isn’t (hence whether or not to include it on this site), I thought that the seeds I present as part of this could easily be adapted to be used in a more serious Cthulhu-focused adventure with little trouble.
As always I’m interested in any feedback on this project and will post updates when I can…